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MegaRandom

505058910Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 53m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
1153
+12
🇷🇺 Bohemians · Russia
1125
+13
🇷🇺 Slavs · Russia
1115
+14
🇷🇺 Malians · Russia
1033
+16
1074
-14
🇩🇪 Sicilians · Germany
1068
-14
🇩🇪 Shu · Germany
1058
-14
🇩🇪 Bengalis · Germany
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,878 12:59 16:50 31:29 ⛏ Fish Boom FC
32 1,695 12:04 17:16 38:17 ⛏ Fish Boom FC
30 1,609 13:33 17:36 34:41 ⛏ Fast Castle
29 1,534 11:21 17:17 39:06 ⛏ Fish Boom FC
26 1,386 11:32 16:45 46:18 ⛏ Fast Castle
20 1,083 12:21 22:21 — ⛏ Fast Castle
15 771 11:22 17:47 39:42 ⛏ Fast Castle
12 650 11:19 22:38 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,380 27,045 18,645 3,450 65,520 79,961
20,640 17,127 9,840 5,365 52,972 77,441
23,720 8,880 11,350 2,150 46,100 48,723
15,460 16,743 11,735 1,630 45,568 61,275
21,265 9,105 8,055 3,450 41,875 50,913
16,685 12,405 10,070 1,955 41,115 44,329
16,660 12,472 6,790 1,500 37,422 50,868
10,450 9,825 5,640 4,860 30,775 33,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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