AoeStats
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Black Forest

510113612Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 4m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1141
+13
🇮🇹 Chinese · Italy
1110
+14
🇹🇷 Persians · Türkiye
1105
+14
🇭🇰 Berbers · Hong Kong SAR China
1015
+18
🇹🇼 Khmer · Taiwan
1101
-16
🇨🇳 Teutons · China
1070
-15
🇹🇼 Turks · Taiwan
1056
-14
🇨🇳 Franks · China
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 206 — — —
29 138 — — —
27 127 — — —
24 113 — — —
24 114 — — —
21 98 — — —
10 47 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 75 0 0 1,375 1,483
500 218 0 0 718 493
550 42 50 0 642 619
550 71 0 0 621 706
300 236 50 0 586 531
550 0 0 0 550 732
200 0 0 0 200 461
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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