AoeStats
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Fortress

510570607Analyzed
1v1 RM · 6h ago on Oct 1, 2026· 39m 5s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Mongols · Finland
929
+15
🇲🇽 Gurjaras · Mexico
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 976 6:56 14:10 27:41 ⚔ FC into Scouts
22 872 7:19 13:28 25:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,825 11,750 9,265 4,100 38,940 52,000
12,400 7,565 7,325 1,740 29,030 34,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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