AoeStats
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Arabia

508775458Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 28m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
960
+16
🇦🇷 Maya · Argentina
957
+15
🇧🇷 Vietnamese · Brazil
963
-37
🇨🇴 Magyars · Colombia
941
-38
Player eAPM Actions Feudal Castle Imperial Opening
35 1,000 10:39 21:26 — ⚔ Archers into Skirms into Scouts
27 773 10:07 22:35 — ⚔ Scout Rush
17 488 11:31 — —
16 461 10:53 23:07 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,620 3,970 2,770 0 12,360 12,920
6,085 4,234 1,420 200 11,939 12,411
5,075 5,057 1,430 125 11,687 12,475
4,675 2,126 40 0 6,841 9,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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