AoeStats
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Arabia

506309127Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 36m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
904
+37
🇧🇷 Vietnamese · Brazil
879
+38
🇲🇽 Vietnamese · Mexico
875
-15
🇺🇸 Persians · United States
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,482 10:32 22:32 — ⚔ Archers into Skirms
36 1,307 9:26 20:45 — ⚔ Archer Rush
19 677 9:39 22:35 — ⚔ Archers into Skirms
18 645 11:24 25:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,895 6,194 3,890 1,420 21,399 22,672
7,395 8,172 3,235 875 19,677 22,046
6,935 7,833 1,425 2,230 18,423 22,076
6,955 3,538 1,700 900 13,093 17,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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