AoeStats
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Arena

504893713Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 54m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
935
+17
🇺🇸 Britons · United States
906
+19
🇦🇷 Ethiopians · Argentina
874
+26
🇧🇷 Bohemians · Brazil
1096
-24
🇨🇴 Spanish · Colombia
914
-48
🇧🇷 Maya · Brazil
881
-41
Player eAPM Actions Feudal Castle Imperial Opening
42 2,279 9:37 18:38 34:19 ⚔ Skirms into Archers
38 2,077 11:22 15:39 37:59 ⛏ Fast Castle
32 1,753 11:45 18:59 37:22 ⛏ Fast Castle
16 863 10:09 18:44 43:58 ⚔ FC into Archers
14 743 14:11 18:18 40:03 ⛏ Fast Castle
11 569 11:32 20:12 52:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,170 21,550 6,700 2,055 55,475 71,173
13,700 16,610 11,365 2,400 44,075 61,426
15,180 14,646 10,740 2,185 42,751 51,011
14,625 16,035 6,335 1,550 38,545 41,340
11,575 5,855 5,725 1,150 24,305 34,110
9,860 8,265 2,615 2,250 22,990 27,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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