AoeStats
← Raobil53

Nomad

508702713Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1116
+17
🇷🇴 Huns · Romania
1092
+18
🇩🇪 Lithuanians · Germany
1145
-17
🇨🇭 Bohemians · Switzerland
1145
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,858 13:56 24:38 — ⚔ Fish Boom into Fire Galleys into Archers
25 1,144 12:54 19:21 43:48 ⛏ Fish Boom FC
23 1,063 12:45 19:13 41:55 ⛏ Fish Boom FC
20 925 14:44 23:10 45:19 ⚔ Fish Boom into M@A into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,410 9,015 10,895 1,600 36,920 40,399
16,150 10,229 8,120 1,925 36,424 41,010
12,070 6,165 5,680 950 24,865 26,843
9,380 10,095 2,980 1,500 23,955 24,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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