AoeStats
← Not enough wood, Milord

Arabia

509648693Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 61m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1215
+13
🇳🇴 Magyars · Norway
1151
+15
🇳🇴 Muisca · Norway
1109
+17
🇨🇱 Mongols · Chile
1249
-19
🇨🇱 Franks · Chile
1237
-18
🇪🇸 Britons · Spain
934
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 3,061 8:13 22:52 41:00 ⚔ Scout Rush
47 2,912 10:09 21:23 42:55 ⚔ Scout Rush
45 2,755 10:05 27:06 50:11 ⚔ Champi Rush
36 2,205 9:37 22:31 45:12 ⚔ Scout Rush
29 1,756 10:35 14:59 44:43 ⛏ Fast Castle
28 1,743 10:07 24:08 43:12 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,475 17,215 23,135 3,510 80,335 81,543
30,940 13,649 25,700 2,050 72,339 73,745
26,685 27,944 13,545 2,080 70,254 72,536
30,025 17,238 13,560 4,595 65,418 71,968
20,220 12,749 12,470 920 46,359 54,957
12,610 14,633 12,525 2,800 42,568 60,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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