AoeStats
← gerole

Yucatan

510426540Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 44m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
543
+12
🇲🇽 Aztecs · Mexico
511
+14
🇺🇸 Romans · United States
490
+15
🇨🇳 Armenians · China
563
-18
🇪🇸 Inca · Spain
428
-12
🇹🇷 Romans · Türkiye
389
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,280 14:17 24:31 37:46 ⚔ Drush
22 987 11:56 27:52 37:08 ⚔ Champi Rush
21 953 12:14 26:30 39:49
17 766 13:33 30:19 — ⛏ Fast Castle
16 715 14:39 32:07 — ⛏ Fish Boom
10 434 12:26 21:07 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,285 17,525 4,320 2,050 36,180 40,826
15,210 10,655 6,545 1,655 34,065 36,260
14,970 10,370 6,335 1,400 33,075 39,449
11,695 9,452 5,420 1,875 28,442 32,162
9,505 11,170 3,205 1,710 25,590 33,364
11,240 7,675 3,090 1,130 23,135 29,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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