AoeStats
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Oasis

509843435Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 27m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1474
+13
🇹🇼 Saracens · Taiwan
1464
+13
🇹🇼 Khmer · Taiwan
1437
+14
🇦🇷 Hindustanis · Argentina
1332
+18
🇩🇪 Britons · Germany
1425
-16
🇨🇳 Franks · China
1406
-15
🇵🇹 Dravidians · Portugal
1400
-15
🇨🇳 Spanish · China
1343
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,792 8:46 21:47 — ⚔ Archer Rush
66 1,796 9:10 23:03 — ⚔ Scout Rush
53 1,421 10:16 25:41 — ⚔ Scout Rush
51 1,368 9:25 — — ⚔ Archer Rush
47 1,279 11:58 22:53 — ⛏ Fast Castle
41 1,113 9:26 22:13 — ⚔ Archer Rush
40 1,092 9:15 15:14 — ⛏ Fast Castle
27 731 11:10 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,700 5,729 3,830 150 15,409 16,621
5,975 3,600 2,265 1,950 13,790 14,777
6,515 6,320 275 400 13,510 14,482
8,110 3,960 600 100 12,770 13,760
4,425 5,228 2,750 0 12,403 13,469
3,750 4,637 3,160 125 11,672 12,552
4,500 2,834 385 2,590 10,309 10,508
6,470 3,335 250 125 10,180 13,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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