AoeStats
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Arena

509960659Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 32m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1280
+10
🇩🇪 Turks · Germany
1229
+12
🇩🇪 Britons · Germany
1173
+15
🇧🇷 Burgundians · Brazil
1156
-13
🇬🇧 Romans · United Kingdom
1131
-12
🇦🇷 Byzantines · Argentina
1127
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,160 11:02 14:55 27:43 ⛏ Fast Castle
33 1,072 10:34 15:00 27:33 ⛏ Fast Castle
32 1,022 11:43 16:31 — ⛏ Fast Castle
32 1,013 10:32 14:45 26:05 ⛏ Fast Castle
27 869 11:16 15:24 28:25 ⛏ Fast Castle
17 559 14:18 18:33 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,300 11,455 11,220 950 42,925 44,575
8,700 6,455 2,965 1,645 19,765 23,118
8,655 6,420 3,365 750 19,190 22,737
7,335 7,188 2,350 1,195 18,068 19,556
7,665 5,113 3,715 1,400 17,893 19,331
7,530 4,975 4,315 720 17,540 18,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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