AoeStats
← Blyatman

Black Forest

509956300Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 26m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1264
+15
🇫🇷 Armenians · France
1218
+17
🇹🇷 Poles · Türkiye
1217
+17
🇩🇪 Bengalis · Germany
1298
-18
🇩🇪 Cumans · Germany
1246
-17
🇩🇪 Japanese · Germany
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 905 12:52 — — ⚔ M@A into Fish Boom
32 856 11:37 15:46 — ⛏ Fish Boom FC
30 819 13:34 18:25 — ⛏ Fast Castle
30 818 9:53 — — ⛏ Fish Boom
28 747 13:28 — — ⛏ Fish Boom
27 716 15:41 21:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,290 4,780 1,300 0 13,370 13,859
3,550 7,945 605 100 12,200 14,302
6,450 4,688 350 345 11,833 13,300
6,270 3,715 780 905 11,670 13,762
3,825 5,104 250 400 9,579 9,580
4,950 3,675 720 115 9,460 12,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.