AoeStats
← Blyatman

Arabia

509941490Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 73m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1248
+14
🇩🇪 Lithuanians · Germany
1183
+18
🇫🇷 Ethiopians · France
1215
-16
🇫🇷 Franks · France
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,371 9:05 22:36 45:36 ⚔ Scout Rush
34 2,462 9:16 19:04 36:31 ⚔ Archer Rush
30 2,188 9:45 25:02 41:11 ⚔ Archers into Skirms
24 1,773 10:06 22:43 37:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,520 34,186 16,680 6,970 105,356 113,381
40,800 25,893 33,965 1,860 102,518 116,559
38,740 20,300 13,860 3,975 76,875 82,971
32,570 27,319 14,435 1,860 76,184 86,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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