AoeStats
← Blyatman

Arena

509938332Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 17m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1227
+16
🇫🇷 Poles · France
1166
+19
🇩🇪 Spanish · Germany
1267
-19
🇩🇪 Britons · Germany
1199
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 938 10:04 14:08 — ⛏ Fast Castle
39 668 10:54 15:22 — ⛏ Fast Castle
30 513 10:44 14:53 — ⛏ Fast Castle
27 458 10:31 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,350 1,590 480 650 6,070 6,075
3,325 1,630 460 650 6,065 6,229
3,000 2,038 250 650 5,938 6,446
2,625 1,385 250 650 4,910 5,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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