AoeStats
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MegaRandom

510697768Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 19m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1678
+13
🇩🇪 Byzantines · Germany
1531
+19
🇺🇸 Sicilians · United States
1517
+20
🇨🇿 Persians · Czechia
1491
+21
1780
-25
1579
-17
🇵🇪 Maya · Peru
1539
-16
🇵🇪 Magyars · Peru
1534
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,051 10:22 14:24 — ⛏ Fast Castle
48 954 10:57 14:59 — ⛏ Fast Castle
38 757 10:50 16:45 — ⛏ Fast Castle
35 691 10:55 — —
32 637 11:07 — —
30 598 10:18 14:35 — ⛏ Fast Castle
26 512 11:50 16:09 — ⛏ Fast Castle
19 388 9:51 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,145 3,358 450 300 9,253 9,253
3,975 2,975 760 1,400 9,110 10,094
4,020 3,083 400 200 7,703 7,944
3,260 3,000 965 0 7,225 8,076
3,150 2,375 910 650 7,085 7,488
3,000 1,564 250 625 5,439 5,838
2,050 820 0 0 2,870 3,762
1,700 820 0 0 2,520 3,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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