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African Clearing

504134923Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 29m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1061
+16
🇲🇽 Persians · Mexico
1033
+18
🇫🇮 Huns · Finland
1004
+19
🇵🇪 Mongols · Peru
959
+20
🇺🇸 Britons · United States
1087
-19
🇺🇸 Mongols · United States
1072
-19
🇺🇸 Romans · United States
1066
-18
🇺🇸 Vietnamese · United States
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,323 14:01 18:26 — ⛏ Fast Castle
39 1,179 14:06 21:56 — ⚔ Archers into Scouts
33 981 12:28 24:33 — ⚔ M@A into Skirms into Archers
27 794 13:39 19:07 — ⛏ Fast Castle
26 764 15:09 19:40 — ⛏ Fast Castle
24 725 15:37 19:37 — ⛏ Fast Castle
23 687 14:25 23:45 — ⛏ Fast Castle
15 456 12:32 19:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,310 3,710 1,700 200 12,920 13,840
6,700 4,138 760 1,210 12,808 13,665
4,925 4,130 1,520 325 10,900 11,539
5,295 3,320 1,570 300 10,485 10,492
4,495 3,930 1,030 950 10,405 11,009
4,760 3,395 1,145 750 10,050 12,646
4,425 4,110 805 100 9,440 10,786
3,760 3,139 670 845 8,414 8,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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