AoeStats
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Arabia

503914834Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 74m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
967
+16
🇨🇴 Hindustanis · Colombia
930
+17
🇵🇪 Malians · Peru
976
-17
🇵🇪 Huns · Peru
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,175 10:10 21:29 38:40 ⚔ Scouts into Archers
28 2,103 12:00 24:44 46:25 ⚔ Scout Rush
25 1,883 12:50 17:20 34:37 ⛏ Fast Castle
21 1,536 13:36 21:20 36:41

Resources

Player Food Wood Gold Stone Spent Collected
51,455 21,556 23,760 6,150 102,921 114,041
42,595 21,988 21,580 2,295 88,458 91,456
33,330 13,703 17,845 2,955 67,833 72,405
25,835 23,160 8,105 2,250 59,350 60,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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