AoeStats
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Highland

503908278Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 63m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
974
+16
🇺🇸 Magyars · United States
951
+17
🇵🇪 Koreans · Peru
993
-17
🇵🇪 Japanese · Peru
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,765 11:42 17:28 38:56 ⛏ Fast Castle
24 1,542 10:44 22:10 35:23 ⚔ Archer Rush
19 1,183 10:43 22:20 37:45 ⚔ Scout Rush
18 1,147 10:41 21:04 37:34 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,550 25,605 17,635 3,085 81,875 95,044
20,425 19,535 22,015 3,570 65,545 78,506
17,760 21,982 12,845 2,750 55,337 55,887
27,130 18,005 6,950 1,700 53,785 58,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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