AoeStats
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Arena

503860234Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 23m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
981
+12
🇵🇪 Khmer · Peru
958
+13
🇬🇧 Bulgarians · United Kingdom
914
-13
🇫🇷 Cumans · France
864
-30
Player eAPM Actions Feudal Castle Imperial Opening
24 550 10:09 15:41 — ⛏ Fast Castle
18 411 10:47 14:23 — ⛏ Fast Castle
16 363 12:00 17:35 — ⛏ Fast Castle
2 51 14:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,125 3,605 400 200 9,330 11,065
4,800 3,690 470 305 9,265 10,071
5,145 2,745 680 450 9,020 9,851
1,050 1,200 90 0 2,340 3,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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