AoeStats
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Black Forest

508334204Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1191
+14
🇦🇺 Huns · Australia
1156
+15
🇺🇸 Persians · United States
1108
+17
🇨🇦 Bohemians · Canada
1227
-18
🇨🇦 Khmer · Canada
1226
-19
🇨🇦 Bengalis · Canada
972
-30
Player eAPM Actions Feudal Castle Imperial Opening
41 2,011 12:35 16:41 33:59 ⛏ Fast Castle
38 1,879 11:38 15:39 31:26 ⛏ Fast Castle
19 951 11:48 17:18 35:23 ⛏ Fast Castle
19 923 14:19 21:39 34:56 ⚔ Drush FC
13 668 13:37 17:18 31:55 ⛏ Fast Castle
9 422 14:07 25:18 44:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,375 21,734 15,990 5,120 71,219 83,223
25,565 26,573 11,050 3,950 67,138 80,752
27,390 17,369 11,510 4,880 61,149 78,313
27,510 11,762 9,520 2,140 50,932 59,275
16,365 16,185 14,730 1,565 48,845 63,795
13,885 8,112 5,855 1,185 29,037 42,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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