AoeStats
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Oasis

508330188Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 39m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇾 Bohemians · Guyana
1236
+13
🇨🇳 Turks · China
1176
+15
🇪🇸 Celts · Spain
1167
+16
🇨🇦 Bohemians · Canada
1245
-18
🇨🇦 Khmer · Canada
1244
-18
🇨🇦 Bengalis · Canada
1000
-28
Player eAPM Actions Feudal Castle Imperial Opening
42 1,621 10:51 19:24 — ⚔ Archer Rush
41 1,610 11:12 15:48 38:52 ⛏ Fast Castle
40 1,574 11:22 16:09 36:15 ⛏ Fast Castle
35 1,372 11:45 16:00 30:07 ⛏ Fast Castle
19 750 12:12 19:43 33:17 ⚔ Scout Rush
8 300 12:11 25:47 —

Resources

Player Food Wood Gold Stone Spent Collected
17,450 10,845 5,675 200 34,170 38,486
14,005 10,974 5,210 1,085 31,274 35,505
14,240 8,950 4,940 1,500 29,630 35,689
9,945 11,768 2,430 2,375 26,518 30,312
8,550 6,530 3,905 1,400 20,385 25,300
7,450 4,465 1,880 750 14,545 21,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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