AoeStats
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Oasis

508319878Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 24m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1272
+16
🇺🇸 Magyars · United States
1228
+17
🇨🇦 Bohemians · Canada
1261
-16
🇨🇦 Khmer · Canada
1261
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,109 11:02 23:42 — ⚔ Archer Rush
45 1,082 10:48 18:44 — ⚔ Archers into Skirms
30 731 9:56 15:44 — ⛏ Fast Castle
19 463 10:37 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,290 4,281 655 100 10,326 11,166
4,115 3,817 1,490 0 9,422 10,456
4,555 2,694 1,060 660 8,969 9,628
4,110 2,885 340 200 7,535 8,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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