AoeStats
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Nomad

509615037Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Shu · Russia
1244
+15
🇭🇺 Malay · Hungary
1239
+15
🇿🇦 Poles · South Africa
1195
+17
🇯🇵 Vietnamese · Japan
1237
-16
🇯🇵 Italians · Japan
1230
-16
🇯🇵 Persians · Japan
1197
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,198 12:37 19:18 32:01 ⛏ Fish Boom FC
38 1,906 14:01 18:52 32:47 ⛏ Fish Boom FC
34 1,714 13:41 20:48 25:05 ⛏ Fish Boom into Galleys FC into Fast Imp
23 1,156 13:30 21:01 37:44 ⛏ Fish Boom FC
21 1,043 12:42 20:22 32:02 ⛏ Fish Boom FC
21 1,046 14:50 27:23 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,145 21,579 16,125 7,000 75,849 80,727
30,715 15,345 22,785 1,270 70,115 74,371
26,395 13,520 8,625 3,815 52,355 62,890
15,300 14,395 10,350 2,615 42,660 45,975
14,170 10,603 8,655 2,505 35,933 37,254
8,650 4,480 970 970 15,070 18,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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