AoeStats
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Black Forest

509607175Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 45m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Berbers · South Africa
1160
+12
🇨🇳 Franks · China
1109
+14
🇨🇳 Celts · China
1107
+15
🇹🇼 Portuguese · Taiwan
1105
+15
🇫🇷 Britons · France
1138
-16
🇮🇪 Spanish · Ireland
1066
-14
🇫🇷 Khmer · France
1055
-13
🇳🇱 Koreans · Netherlands
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,596 13:15 18:59 30:37 ⛏ Fast Castle
34 1,563 12:03 17:17 32:59 ⛏ Fast Castle
27 1,256 13:37 20:06 31:34 ⛏ Fast Castle
25 1,159 12:21 16:51 41:17 ⛏ Fast Castle
23 1,057 14:21 18:37 33:12 ⛏ Fast Castle
18 811 13:13 20:44 35:49 ⛏ Fast Castle
13 612 11:54 16:34 29:30 ⛏ Fast Castle
9 415 16:33 21:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,500 13,225 14,205 2,950 63,880 67,027
28,560 13,078 18,845 1,300 61,783 73,174
26,910 13,435 11,370 1,500 53,215 70,948
16,960 13,376 6,585 1,655 38,576 43,846
15,850 11,202 6,610 4,155 37,817 47,411
12,410 16,463 6,565 1,025 36,463 49,959
12,975 9,816 2,275 2,370 27,436 33,413
5,725 4,894 250 555 11,424 12,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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