AoeStats
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Black Forest

509599459Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 65m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1195
+16
🇿🇦 Hindustanis · South Africa
1183
+16
🇨🇿 Khmer · Czechia
1149
+17
🇪🇪 Slavs · Estonia
1135
+18
🇬🇧 Persians · United Kingdom
1219
-18
🇹🇼 Dravidians · Taiwan
1195
-17
🇿🇦 Celts · South Africa
1188
-17
🇹🇼 Goths · Taiwan
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,689 9:07 17:41 26:39 ⛏ Fast Castle
45 2,979 11:09 15:56 30:11 ⛏ Fast Castle
40 2,654 11:18 18:01 30:52 ⛏ Fast Castle
39 2,592 10:53 21:10 26:03 ◆ FC into Fast Imp
38 2,508 12:38 21:51 31:58 ⛏ Fast Castle
31 2,036 11:00 15:50 29:29 ⛏ Fast Castle
19 1,285 13:10 17:42 30:44 ⛏ Fast Castle
19 1,241 12:53 17:07 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,480 20,930 38,900 3,770 143,080 155,781
50,620 43,839 28,085 2,450 124,994 138,462
47,205 35,990 37,410 3,650 124,255 132,714
49,665 27,775 38,440 7,735 123,615 157,404
48,135 33,908 26,590 3,135 111,768 126,354
49,810 18,582 24,380 2,450 95,222 96,692
39,680 27,347 18,060 2,100 87,187 107,318
16,725 26,476 18,585 3,175 64,961 85,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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