AoeStats
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Arena

507286264Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 69m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1175
+10
🇬🇧 Berbers · United Kingdom
1106
+13
🇨🇳 Bohemians · China
1091
+13
🇹🇼 Tupi · Taiwan
1134
-15
🇭🇰 Poles · Hong Kong SAR China
997
-11
🇭🇰 Persians · Hong Kong SAR China
969
-21
Player eAPM Actions Feudal Castle Imperial Opening
48 3,340 10:19 14:33 34:08 ⛏ Fast Castle
31 2,133 10:05 14:03 29:41 ⛏ Fast Castle
28 1,955 11:26 15:49 28:39 ⛏ Fast Castle
25 1,740 10:42 14:34 38:16 ⛏ Fast Castle
19 1,312 10:28 14:07 31:11 ⛏ Fast Castle
19 1,312 10:00 16:36 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,885 28,230 27,580 8,295 113,990 134,941
62,610 15,465 27,635 6,505 112,215 121,575
72,100 22,955 8,590 2,350 105,995 114,473
40,620 24,135 30,470 5,800 101,025 106,857
38,855 32,405 6,615 2,720 80,595 82,467
28,460 30,075 8,340 2,550 69,425 74,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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