AoeStats
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Black Forest

507277354Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 20m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1010
+18
🇺🇸 Vietnamese · United States
991
+19
🇨🇳 Maya · China
985
+19
🇹🇼 Magyars · Taiwan
985
+19
🇹🇼 Tupi · Taiwan
1178
-24
🇭🇰 Persians · Hong Kong SAR China
1035
-38
🇭🇰 Poles · Hong Kong SAR China
1030
-18
🇹🇼 Magyars · Taiwan
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,334 9:55 — — ⚔ Scout Rush
35 722 12:36 16:41 — ⛏ Fast Castle
30 611 12:37 17:49 — ⛏ Fast Castle
29 591 13:54 — —
25 511 13:33 20:28 — ⛏ Fast Castle
22 454 11:47 15:47 — ⛏ Fast Castle
20 421 13:13 18:48 — ⛏ Fast Castle
17 359 13:49 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,350 3,833 250 210 8,643 8,645
5,320 2,730 350 0 8,400 8,795
4,175 2,772 400 785 8,132 8,808
3,975 2,585 250 200 7,010 7,876
3,325 1,425 525 1,300 6,575 6,545
2,875 2,015 250 225 5,365 7,379
3,425 1,596 300 0 5,321 7,213
2,400 1,389 0 125 3,914 4,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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