AoeStats
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Arabia

506516229Analyzed
1v1 RM · 20d ago on Sep 13, 2026· 73m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
454
+10
🇲🇽 Khmer · Mexico
317
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 1,206 12:01 25:03 36:04 ⚔ Archers into Scouts
10 714 11:17 27:12 41:27

Resources

Player Food Wood Gold Stone Spent Collected
24,955 11,925 14,695 2,680 54,255 64,149
15,825 14,790 15,975 4,650 51,240 94,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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