AoeStats
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Arena

510174529Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 74m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
780
+15
🇮🇪 Portuguese · Ireland
741
+15
🇺🇦 Britons · Ukraine
746
-15
🇺🇦 Franks · Ukraine
746
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,266 11:20 16:13 33:20 ⛏ Fast Castle
33 2,481 12:48 21:12 39:52 ⚔ Scout Rush
21 1,558 12:27 20:54 39:20
14 1,078 10:20 21:13 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,015 54,890 21,475 1,565 118,945 123,450
16,270 24,835 18,445 6,015 65,565 74,508
26,760 17,260 10,190 5,575 59,785 62,684
14,655 18,135 22,780 3,350 58,920 68,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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