AoeStats
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Black Forest

510129453Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 49m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Spanish · Ukraine
730
+16
730
+16
🇺🇸 Huns · United States
739
-38
🇺🇸 Inca · United States
736
-38
Player eAPM Actions Feudal Castle Imperial Opening
29 1,446 12:46 16:33 36:13 ⛏ Fast Castle
27 1,341 12:52 17:53 41:02 ⛏ Fast Castle
15 758 15:22 31:58 — ⚔ Champi Rush
10 471 15:47 27:31 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,260 7,636 7,620 2,340 31,856 40,083
11,570 7,701 7,080 2,130 28,481 35,629
13,520 7,654 3,355 3,885 28,414 33,782
5,865 4,685 960 1,075 12,585 13,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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