Black Forest
510120144Analyzed2v2 RM
·
2d ago on Sep 29, 2026·
39m 9s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,950 analysed team-game players on Black Forest.
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D
Feudal Age
15:14
vs 12:30
btm 12%
Castle Age
20:38
vs 19:38
btm 42%
Imperial Age
—
vs 34:30
btm 0%
eAPM
16
vs 23
btm 25%
First military
21:47
vs 22:13
top 47%
▼
Slow Feudal Age at 15:14 — slower than 88% of analysed players on Black Forest
▼
Low eAPM (16) — busier hands win idle time back
brayancobos741
C
Feudal Age
13:13
vs 12:30
btm 36%
Castle Age
30:00
vs 19:38
btm 4%
Imperial Age
—
vs 34:30
btm 0%
eAPM
23
vs 23
top 50%
First military
20:34
vs 22:13
top 40%
▼
Slow Castle Age at 30:00 — slower than 96% of analysed players on Black Forest
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 12s across the first 30:00
gangsta rap made me do it
B
Feudal Age
12:55
vs 12:30
btm 41%
Castle Age
26:13
vs 19:38
btm 11%
Imperial Age
—
vs 34:30
btm 0%
eAPM
45
vs 23
top 8%
First military
11:02
vs 22:13
top 5%
▼
Slow Castle Age at 26:13 — slower than 89% of analysed players on Black Forest
▲
High eAPM (45) — top quarter of analysed players
▲
Early military at 11:02 (Militia) — earlier than 95% of analysed players on Black Forest
▼
Town centers idle 10:51 of the first 26:13 — keep villagers queued
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C
Feudal Age
13:06
vs 12:30
btm 38%
Castle Age
21:41
vs 19:38
btm 34%
Imperial Age
35:43
vs 34:30
btm 40%
eAPM
22
vs 23
btm 47%
First military
11:48
vs 22:13
top 6%
▼
Loom never researched — one lost villager costs more
▲
Early military at 11:48 (Militia) — earlier than 94% of analysed players on Black Forest
▼
Town centers idle 3:56 of the first 21:41 — keep villagers queued