AoeStats
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MegaRandom

510454693Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 78m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1447
+12
🇨🇱 Cumans · Chile
1401
+14
🇺🇸 Vietnamese · United States
1363
+16
🇨🇦 Ethiopians · Canada
1290
+18
1433
-18
🇺🇸 Hindustanis · United States
1375
-16
🇨🇳 Koreans · China
1330
-14
1283
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 4,484 10:03 23:13 39:49 ⚔ Archer Rush
50 3,926 9:52 19:09 40:10 ⚔ FC into Archers
49 3,875 11:00 19:47 36:58 ⚔ Scout Rush
47 3,733 12:21 16:41 32:18 ⛏ Fast Castle
47 3,697 9:43 21:01 35:22 ⚔ Scout Rush
41 3,253 12:48 18:39 39:47 ⛏ Fast Castle
32 2,530 11:11 19:36 40:33 ⚔ FC into Archers
24 1,926 10:35 30:50 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,655 26,654 25,950 3,205 129,464 130,284
63,525 37,077 24,370 1,420 126,392 127,845
35,325 42,450 30,720 5,210 113,705 119,611
51,565 38,075 11,135 2,480 103,255 107,007
44,030 21,659 20,070 2,865 88,624 112,897
20,915 38,968 24,365 3,580 87,828 95,399
26,740 33,111 18,480 5,060 83,391 112,343
35,580 29,566 7,515 4,315 76,976 85,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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