AoeStats
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Socotra

506336644Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Goths · Azerbaijan
1116
+12
🇭🇰 Britons · Hong Kong SAR China
1031
+15
🇭🇰 Byzantines · Hong Kong SAR China
945
+17
🇨🇳 Wei · China
1018
-15
🇺🇸 Teutons · United States
1015
-15
🇨🇳 Aztecs · China
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,263 13:14 18:56 35:22 ⛏ Fast Castle
45 2,122 12:05 24:43 — ⚔ Archer Rush
43 2,014 12:59 22:16 39:40 ⚔ M@A into Towers FC
35 1,660 12:40 21:11 43:45 ⛏ Fast Castle
34 1,612 10:29 15:55 30:28 ⛏ Fast Castle
27 1,268 11:53 26:44 40:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,505 13,690 11,600 850 56,645 58,313
18,660 8,190 11,155 1,950 39,955 44,378
13,285 11,115 6,580 1,440 32,420 33,186
10,590 6,465 4,320 2,570 23,945 28,380
8,005 6,220 2,865 840 17,930 18,574
4,875 7,701 3,500 1,180 17,256 17,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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