AoeStats
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Arabia

505904426Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 24m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
903
+12
🇩🇪 Chinese · Germany
815
+15
🇩🇪 Bulgarians · Germany
803
+16
🇮🇳 Goths · India
815
-15
🇮🇳 Vietnamese · India
802
-14
🇪🇸 Bengalis · Spain
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 864 11:40 15:01 — ⛏ Fast Castle
31 780 12:26 17:05 — ⛏ Fast Castle
29 716 11:35 16:07 — ⛏ Fast Castle
19 462 10:41 — —
18 437 12:47 22:39 — ⚔ Archer Rush
15 371 10:45 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,900 4,766 250 850 11,766 12,074
4,360 4,275 355 0 8,990 10,127
4,525 2,834 560 0 7,919 10,119
4,220 2,436 790 205 7,651 8,660
3,675 2,610 860 365 7,510 8,294
3,235 2,565 730 0 6,530 7,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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