AoeStats
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Arabia

505896587Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 52m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
935
+12
🇵🇪 Burgundians · Peru
909
+13
🇨🇷 Huns · Costa Rica
865
+15
🇩🇪 Mongols · Germany
918
-15
🇩🇪 Chinese · Germany
828
-13
🇩🇪 Bulgarians · Germany
815
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,845 9:16 21:08 37:50 ⛏ Fast Castle
29 1,516 10:15 14:04 36:43 ⛏ Fast Castle
23 1,208 11:45 16:47 41:38 ⛏ Fast Castle
20 1,030 11:29 22:07 45:57 ⛏ Fast Castle
16 846 11:38 25:18 39:52 ⚔ Archer Rush
15 809 10:53 22:22 45:33 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
37,885 15,457 14,370 850 68,562 78,469
14,695 13,899 8,775 4,100 41,469 51,297
17,780 10,381 10,595 1,500 40,256 47,892
17,175 8,742 8,465 2,000 36,382 37,853
18,075 9,047 7,580 1,540 36,242 44,157
14,750 7,815 4,200 1,800 28,565 30,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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