AoeStats
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Arabia

505885214Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 51m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
905
+13
🇩🇪 Chinese · Germany
811
+17
🇩🇪 Bulgarians · Germany
798
+17
🇨🇳 Maya · China
850
-16
🇨🇳 Spanish · China
840
-16
🇨🇳 Bohemians · China
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,081 12:29 19:28 36:53 ⛏ Fast Castle
36 1,851 10:39 14:16 39:29 ⛏ Fast Castle
30 1,527 10:51 15:31 37:37 ⛏ Fast Castle
22 1,147 11:12 18:03 46:45 ⛏ Fast Castle
18 906 10:22 22:06 37:15
9 450 12:11 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,335 15,564 9,180 4,100 48,179 53,382
14,775 16,705 9,700 4,200 45,380 67,392
21,075 12,250 10,030 1,660 45,015 56,041
19,965 9,740 8,065 2,940 40,710 43,914
12,330 14,825 3,415 1,615 32,185 36,089
9,915 8,330 2,680 2,085 23,010 26,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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