AoeStats
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Arabia

505849769Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 56m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
889
+16
🇩🇪 Chinese · Germany
791
+20
🇩🇪 Bulgarians · Germany
777
+21
🇫🇷 Byzantines · France
951
-21
🇩🇪 Malay · Germany
871
-18
🇩🇪 Wei · Germany
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,698 9:55 14:17 36:58 ⛏ Fast Castle
30 1,691 11:16 15:40 31:55 ⛏ Fast Castle
21 1,199 11:29 19:54 36:25 ⛏ Fast Castle
20 1,142 12:24 18:51 51:02 ⛏ Fast Castle
20 1,139 11:12 25:42 36:42 ⚔ Drush
18 994 12:15 26:25 53:20

Resources

Player Food Wood Gold Stone Spent Collected
22,085 16,084 12,580 3,005 53,754 58,878
16,265 17,545 13,250 3,450 50,510 60,212
19,060 14,660 10,540 4,125 48,385 61,178
13,625 16,653 9,560 1,500 41,338 77,174
17,765 11,140 6,475 5,000 40,380 41,686
10,700 6,255 1,775 1,815 20,545 25,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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