AoeStats
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Baltic

510914431Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 40m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1006
+18
🇹🇼 Italians · Taiwan
990
+18
🇹🇼 Poles · Taiwan
985
+19
🇦🇷 Khmer · Argentina
1108
-21
🇦🇷 Franks · Argentina
1057
-19
🇦🇷 Spanish · Argentina
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,089 11:48 18:44 25:43 ⛏ Fast Castle
24 989 11:43 17:54 30:37 ⛏ Fish Boom FC
23 938 10:15 18:24 35:13 ⛏ Fast Castle
21 841 10:34 20:59 — ⚔ M@A FC
17 693 11:23 20:52 — ⛏ Fast Castle
17 686 11:26 24:39 30:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,585 11,900 7,875 2,800 39,160 45,030
17,155 14,850 5,335 1,565 38,905 44,531
13,680 13,765 7,080 1,500 36,025 43,297
14,490 5,955 5,960 200 26,605 31,543
11,210 3,672 6,485 1,510 22,877 28,183
7,835 5,108 1,530 2,770 17,243 19,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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