AoeStats
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Black Forest

510902281Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 102m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1147
+12
🇧🇷 Persians · Brazil
1108
+14
🇧🇷 Bohemians · Brazil
1063
+16
🇦🇷 Slavs · Argentina
1125
-17
🇦🇷 Franks · Argentina
1071
-14
🇦🇷 Spanish · Argentina
981
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 5,473 10:38 21:03 35:23 ⛏ Fast Castle
41 4,260 13:12 19:24 32:11 ⛏ Fast Castle
30 3,121 12:39 17:06 31:56 ⛏ Fast Castle
25 2,606 10:51 18:16 32:35 ⛏ Fast Castle
20 2,089 10:54 20:25 34:08 ⛏ Fast Castle
17 1,715 12:26 19:52 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,695 80,345 49,285 4,850 205,175 215,305
61,755 45,434 80,110 4,495 191,794 295,855
72,980 36,574 67,795 9,450 186,799 202,599
61,100 67,125 23,725 2,680 154,630 217,121
57,315 13,851 28,370 5,700 105,236 115,248
40,875 10,250 38,405 3,350 92,880 110,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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