AoeStats
← 熊大来袭

Nomad

510697485Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 56m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1189
+15
🇨🇳 Persians · China
1133
+17
🇦🇺 Vikings · Australia
1101
+18
🇨🇳 Huns · China
1212
-20
🇷🇺 Magyars · Russia
1148
-16
🇨🇳 Franks · China
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,155 14:41 21:15 36:41 ⚔ Drush FC
26 1,479 13:50 18:47 36:19 ⛏ Fish Boom FC
25 1,415 14:44 23:13 — ⛏ Fish Boom FC
24 1,377 14:25 19:15 38:51 ⛏ Fish Boom FC
23 1,280 14:05 18:37 37:34 ⛏ Fish Boom FC into Fire Galleys
19 1,074 13:57 27:58 40:57 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,680 13,515 25,845 2,070 72,110 76,651
19,235 25,065 13,865 3,775 61,940 71,283
26,275 16,715 12,465 2,450 57,905 62,538
27,665 19,055 9,310 1,825 57,855 63,584
7,400 6,962 3,325 1,425 19,112 22,994
4,950 7,972 995 925 14,842 17,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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