AoeStats
← 熊大来袭

Arena

510694028Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
1315
+16
🇨🇳 Koreans · China
1312
+17
🇮🇳 Turks · India
1304
+17
🇨🇳 Britons · China
1302
+17
🇨🇳 Persians · China
1421
-21
1410
-20
🇨🇳 Vikings · China
1241
-13
🇵🇪 Huns · Peru
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,087 10:03 13:54 28:56 ⛏ Fast Castle
40 1,660 10:58 15:02 29:10 ⛏ Fast Castle
40 1,670 11:03 14:34 33:25 ⛏ Fast Castle
37 1,567 10:37 14:38 36:34 ⛏ Fast Castle
33 1,373 9:03 20:02 31:22 ⛏ Fast Castle
31 1,319 9:59 14:49 26:57 ⛏ Fast Castle
30 1,279 11:18 15:05 27:42 ⛏ Fast Castle
29 1,198 10:28 14:33 27:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,385 15,053 13,565 6,250 73,253 76,406
32,365 19,745 16,600 2,900 71,610 74,425
36,125 17,040 8,625 200 61,990 68,061
21,830 17,770 8,430 2,350 50,380 57,737
20,835 18,269 8,365 1,930 49,399 55,410
20,055 20,150 5,015 1,400 46,620 49,443
12,170 7,725 5,115 1,010 26,020 28,910
10,215 6,390 5,865 780 23,250 25,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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