AoeStats
← 熊大来袭

Arena

510487276Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 61m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1271
+14
1036
+23
🇨🇳 Khmer · China
1254
-20
🇪🇸 Franks · Spain
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,236 11:07 14:51 25:08 ⛏ Fast Castle
28 1,723 11:20 16:13 30:24 ⚔ FC into Skirms
23 1,403 10:58 14:28 31:35 ⛏ Fast Castle
19 1,181 9:26 13:43 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,895 17,735 26,380 3,450 85,460 95,711
23,635 18,065 12,865 3,715 58,280 64,389
12,315 10,850 5,365 870 29,400 36,237
7,200 4,628 1,760 750 14,338 21,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.