AoeStats
← 熊大来袭

Arena

510469943Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1300
+12
🇨🇴 Italians · Colombia
1241
+15
🇨🇳 Huns · China
1239
+15
🇹🇼 Persians · Taiwan
1151
+18
🇨🇳 Persians · China
1340
-19
🇨🇳 Koreans · China
1273
-18
1173
-13
🇨🇳 Huns · China
1069
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,582 9:43 13:18 28:13 ⛏ Fast Castle
36 1,532 10:18 14:47 30:36 ⛏ Fast Castle
34 1,425 11:32 14:52 30:10 ⛏ Fast Castle
33 1,410 10:57 15:37 30:41 ⛏ Fast Castle
33 1,383 12:02 16:09 28:47 ⛏ Fast Castle
30 1,268 10:26 14:49 28:08 ⛏ Fast Castle
27 1,129 10:32 14:11 27:43 ⛏ Fast Castle
18 755 12:07 17:17 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,685 19,110 11,880 6,250 67,925 74,263
31,170 12,360 18,050 1,050 62,630 69,834
29,640 12,955 17,715 1,730 62,040 65,533
14,195 16,905 12,270 2,400 45,770 54,401
18,990 14,960 5,895 4,200 44,045 56,360
10,100 13,480 8,395 1,450 33,425 35,499
9,050 12,525 2,680 2,085 26,340 27,237
11,800 6,310 4,145 2,310 24,565 29,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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