African Clearing
505538189Analyzed2v2 RM
·
21d ago on Sep 9, 2026·
54m 39s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
rick rush
70 units ordered
Light Cavalry47
Knight10
Scout Cavalry6
Mangonel6
Battering Ram1
First military 13:33 — Scout Cavalry
digitallimao
244 units ordered
Blackwood Archer171
Champi Scout42
Onager12
Trebuchet6
Mangonel5
Battering Ram3
Capped Ram2
Siege Ram2
Monk1
First military 19:24 — Blackwood Archer
twitch: aoe2_billybadbeat III
146 units ordered
Scorpion73
Heavy Scorpion67
Woad Raider4
Trebuchet2
First military 20:33 — Woad Raider
Voit3ch_
175 units ordered
Mangudai159
Scout Cavalry8
Trebuchet4
Spearman2
Mangonel1
Monk1
First military 12:03 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
rick rush’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
digitallimao’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
twitch: aoe2_billybadbeat III’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Voit3ch_’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3