AoeStats
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African Clearing

506282828Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 33m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1450
+14
🇦🇺 Persians · Australia
1430
+15
🇨🇳 Khmer · China
1420
+15
🇳🇿 Huns · New Zealand
1519
-20
🇲🇽 Georgians · Mexico
1510
-19
🇲🇽 Maya · Mexico
1300
-12
🇲🇽 Mongols · Mexico
1296
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,689 14:33 18:16 — ⛏ Fish Boom FC
47 1,549 11:46 25:53 — ⚔ Archer Rush
38 1,268 14:42 18:41 — ⛏ Fast Castle
29 972 13:32 17:08 — ⛏ Fast Castle
26 874 12:23 16:27 — ⛏ Fast Castle
25 842 15:20 24:56 — ⚔ Towers FC
24 781 13:00 — —
22 717 14:38 20:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,550 8,118 1,150 1,050 20,868 23,603
10,295 6,349 2,095 300 19,039 21,466
8,675 5,779 2,810 500 17,764 18,429
6,625 5,537 3,110 450 15,722 18,261
9,180 1,515 3,500 750 14,945 15,771
8,400 4,735 400 625 14,160 16,645
4,085 2,509 465 1,125 8,184 8,459
3,075 3,532 50 700 7,357 7,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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