AoeStats
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Socotra

506277974Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 39m 28s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1267
+15
🇺🇸 Saracens · United States
1245
+15
🇲🇽 Sicilians · Mexico
1239
+32
🇹🇼 Magyars · Taiwan
1178
+18
🇲🇽 Maya · Mexico
1300
-19
🇲🇽 Mongols · Mexico
1296
-18
🇺🇸 Bulgarians · United States
1206
-15
🇺🇸 Teutons · United States
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,644 10:11 30:43 — ⚔ Scout Rush
37 1,466 9:27 — —
34 1,362 9:52 22:31 31:13 ⚔ Archer Rush
32 1,252 9:50 22:32 — ⚔ Drush FC
28 1,106 12:50 — —
25 984 — — —
24 941 9:49 25:28 35:09 ⚔ Towers FC
21 813 12:34 24:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,510 8,691 6,350 1,400 26,951 29,826
10,285 8,055 2,780 2,725 23,845 27,535
10,830 7,750 3,025 1,530 23,135 29,447
9,460 7,279 2,540 2,900 22,179 25,814
12,945 5,690 2,675 0 21,310 26,691
6,310 5,211 100 350 11,971 13,070
2,500 3,410 0 700 6,610 8,452
3,800 1,648 0 875 6,323 6,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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