AoeStats
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Yucatan

510594040Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malians · Czechia
780
+8
🇨🇿 Burgundians · Czechia
730
+10
🇨🇿 Khmer · Czechia
631
+14
🇨🇿 Inca · Czechia
573
+17
🇺🇸 Chinese · United States
680
-16
🇺🇸 Byzantines · United States
649
-14
🇧🇷 Teutons · Brazil
568
-11
🇨🇿 Romans · Czechia
470
-8
Player eAPM Actions Feudal Castle Imperial Opening
22 1,040 10:01 18:58 37:35 ⛏ Fast Castle
18 849 13:11 24:18 — ⛏ Fast Castle
16 729 10:35 17:05 43:03 ⛏ Fast Castle
11 492 12:54 22:55 — ⚔ FC into Skirms
10 442 9:39 22:38 — ⛏ Fast Castle
8 376 15:30 28:41 — ⛏ Fast Castle
8 371 12:03 24:35 — ⚔ FC into Champis
5 239 12:05 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,585 16,345 8,475 4,735 41,140 44,061
16,510 7,248 12,000 750 36,508 45,224
15,675 9,170 6,390 1,755 32,990 41,533
14,170 10,823 3,795 1,615 30,403 33,347
14,960 8,780 4,475 1,000 29,215 35,319
6,225 4,805 340 650 12,020 20,424
5,275 2,675 1,650 2,300 11,900 15,544
4,740 3,380 790 940 9,850 13,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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