AoeStats
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Black Forest

508949419Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 26m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
711
+11
🇨🇿 Burmese · Czechia
648
+13
🇨🇿 Malians · Czechia
536
+18
🇨🇿 Britons · Czechia
654
-17
🇹🇷 Slavs · Türkiye
582
-14
🇷🇺 Huns · Russia
510
-11
Player eAPM Actions Feudal Castle Imperial Opening
11 277 11:25 20:05 — ⛏ Fast Castle
11 281 11:01 19:21 — ⛏ Fast Castle
10 272 12:44 — — ⚔ Archers into Skirms
8 205 17:40 24:01 — ⛏ Fast Castle
7 182 13:40 — — ⛏ Fast Castle
6 159 11:46 23:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,225 3,412 1,010 105 9,752 10,945
4,900 3,270 400 1,010 9,580 10,711
5,250 3,955 320 0 9,525 10,779
4,710 3,705 635 100 9,150 10,196
4,295 2,843 575 225 7,938 10,338
3,925 3,146 815 0 7,886 9,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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