AoeStats
← Arcturius

Arabia

510735844Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 67m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1071
+11
🇸🇪 Franks · Sweden
1022
+14
🇫🇷 Goths · France
971
-13
🇫🇷 Wei · France
965
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,232 9:36 20:36 40:28 ⚔ Archer Rush
36 2,431 9:18 21:51 31:03
34 2,315 10:37 23:43 44:15 ⚔ Skirms into Archers
31 2,082 9:51 15:20 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,775 23,536 14,805 3,575 66,691 67,408
21,075 27,940 10,965 3,250 63,230 66,803
25,335 11,335 14,270 3,000 53,940 55,515
18,600 11,985 6,040 2,350 38,975 40,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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