AoeStats
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Black Forest

505313346Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 46m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1002
+16
997
+17
🇵🇸 Mongols · Palestinian Territories
1023
-17
🇨🇳 Huns · China
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,106 18:34 23:06 39:01 ⚔ Drush FC
32 1,490 15:25 19:44 34:32 ⛏ Fast Castle
29 1,354 10:55 18:43 36:19 ⚔ Scout Rush
18 843 13:10 17:54 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,915 18,985 10,415 950 52,265 57,327
19,965 19,868 9,455 2,855 52,143 59,011
14,010 21,191 4,370 3,270 42,841 50,042
15,495 10,574 4,345 1,635 32,049 48,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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